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Design of a math corner in the younger group. Design of a math corner in the second junior group. Creation of pedagogical conditions

Organization of an entertaining mathematics corner in a kindergarten group

In a preschool institution, in the morning and evening, you can play games with mathematical content (verbal and using manuals), printed board games, etc. With proper organization and guidance from educators, these games help develop children's cognitive abilities and develop interest in operations with numbers , geometric figures, quantities, problem solving.

In the group, it is necessary to create such conditions for the child’s mathematical activity in which he would show independence in choosing gaming material, games, based on his developing needs and interests.

An entertaining mathematics corner is a specially designated place, thematically equipped with games, manuals and materials, and in a certain way artistically decorated. You can organize it using ordinary pieces of children's furniture, ensuring children have free access to the materials located there.

Tasks corners of entertaining mathematics:

  1. Purposeful formation in children aged 4 - 7 years of interest in elementary mathematical activities.
  2. Instilling in children the need to occupy their free time not only with entertaining games, but also with games that require mental stress and intellectual effort.

Organization of entertaining mathematics corners is possible in groups, starting from middle preschool age.

The success of gaming activities in an entertaining mathematics corner organized in a group is determined by the teacher’s own interest in entertaining activities for children.

The creation of a corner is preceded by the selection of gaming material, which is determined by the age capabilities and level of development of the children in the group. A variety of entertaining material is placed in the corner so that each child can choose a game for themselves (board and printed games, games for the development of logical thinking).

When organizing an entertaining mathematics corner, we must proceed from the principle that games are accessible to children at the moment, and place in the corner such games and gaming materials that children can master at every level.

To stimulate collective games and creative activity of preschoolers, it is necessary to use magnetic boards, flannelographs with images of figures, counting sticks, albums for sketching problems they have invented, and composed figures.

Over the course of the year, as children master games, their types should be diversified and more complex games with new entertaining material should be introduced.

The artistic design of the corner should correspond to its purpose, attract and interest children. To do this, you can use geometric patterns or plot images from geometric shapes.

The organization of the corner is carried out with the feasible participation of children, which creates in them a positive attitude towards the material, interest, and a desire to play.

Guiding independent mathematical activities in the entertaining mathematics corner is aimed at maintaining and further developing children’s interest in entertaining games. The teacher’s guidance is aimed at the gradual development of children’s independence, initiative, and creativity.

Instructions for guiding children’s independent activities:

  1. Explanation of the rules of the game, familiarization with general methods of action, excluding telling children ready-made solutions.
    2. Joint play between the teacher and the child, with a subgroup of children.
    3. Creation of an elementary problem-search situation in joint play activities with the child.
    4. Uniting children who have mastered it to varying degrees in joint play.
    5. Organization of various forms of activity in the corner: competitions, contests, leisure evenings, mathematical entertainment.
    6. Ensuring the unity of educational tasks in and outside of mathematics classes.
    7. Propaganda among parents. The unity of requirements contributes to the all-round development of children.

“Logical and mathematical games in FEMP classes and in free time”

Teaching mathematics to preschool children is unthinkable without the use of entertaining games, tasks, and entertainment. At the same time, the role of simple entertaining material is determined taking into account the age capabilities of children and the tasks of comprehensive development and education: to activate mental activity, interest in mathematical material, captivate and entertain children, develop the mind, expand and deepen mathematical concepts, consolidate acquired knowledge and skills, exercise in application them in other activities, new environments.

Logical and mathematical games are also used to form ideas and familiarize with new information. In this case, an indispensable condition is the use of a system of games and exercises.

Children are very active in the perception of tasks - jokes, puzzles, logical exercises. They persistently search for a solution that leads to a result. When an entertaining task is accessible to a child, he develops a positive emotional attitude towards it, which stimulates mental activity. The child is interested in the final goal: folding, finding the right shape, transforming, which captivates him.

Of all the variety of mathematical material in preschool age, didactic games are most used. The main purpose of the games is to ensure that children exercise in distinguishing, highlighting, naming sets of objects, numbers, geometric figures, directions, etc. Didactic games have the opportunity to form new knowledge and introduce children to methods of action. Each of the games solves a specific problem of improving children’s mathematical (quantitative, spatial, temporal) concepts.

Logical and mathematical games are included directly in the content of classes as one of the means of implementing program tasks. The place of these games in the structure of the FEMP lesson is determined by the age of the children, the purpose, meaning, and content of the lesson, aimed at fulfilling the specific task of forming ideas. In the younger group, especially at the beginning of the year, the entire lesson should be conducted in the form of a game. Logical and mathematical games are also appropriate at the end of a lesson in order to reproduce and consolidate what has been previously learned. Thus, in the middle group, after a series of exercises to consolidate the names and basic properties (presence of sides, angles) of geometric shapes, the “find and name” game can be used during FEMP classes.

In developing children's mathematical understanding, a variety of didactic game exercises that are entertaining in form and content are widely used. They differ from typical tasks and exercises in the unusual setting of the problem (to find, guess, the surprise of presenting it on behalf of some literary fairy-tale character (Pinocchio, Cheburashka, Dunno). They are interesting for children, emotionally captivating them. And the process of solving, finding an answer, based on interest in the problem, is impossible without the active work of thought. This situation explains the importance of logical and mathematical games, tasks and exercises in the mental and comprehensive development of children. Through games and exercises with entertaining mathematical material, children master the ability to search for solutions independently. equips children with only a scheme and direction for analyzing an entertaining problem, which ultimately leads to a solution. Systematic exercise in solving problems in this way develops mental activity, logical thinking, independent thought, a creative attitude to a learning task, and initiative.

In kindergarten, in the morning and evening, you can play games with mathematical content (verbal and using manuals, board-printed, such as “Dominoes of Figures”, “Make a Picture”, “Arithmetic Dominoes”, “Loto”, “Find a Pair” , games of checkers and chess. With proper organization and guidance from teachers, these games help develop children's cognitive abilities, develop interest in operations with numbers, geometric shapes, quantities, and problem solving. Thus, children's mathematical understanding is improved. It is not enough to identify and develop the diverse interests and inclinations of preschoolers. Children rarely play in them at their own request. In kindergarten, it is necessary to create conditions for the child’s mathematical activity in which he would demonstrate independence in choosing game material. games, based on his developing needs and interests. During the game, which arises on the initiative of the child himself, he becomes involved in complex intellectual work.

An entertaining mathematics corner is a specially designated place, mathematically equipped with games, aids and materials, and artistically decorated in a certain way. You can organize it using ordinary pieces of children's furniture: a table, a closet, providing children with free access to the materials located there. These same children are given the opportunity to choose a game that interests them, a manual with mathematical content, and play individually or together with other children in a small subgroup.

When organizing an entertaining mathematics corner, one must proceed from the principle that games are accessible to children at the moment and place in the corner such games and gaming materials that children can master at different levels. Of the variety of puzzles, the most suitable for older preschool age are puzzles with sticks. They are called problems of ingenuity of a geometric nature, since during the solution, as a rule, there is transfiguration, the transformation of some figures into others, and not just a change in their number. In preschool age, the simplest puzzles are used. It is necessary to have sets of ordinary counting sticks in order to create visual problems - puzzles - from them. In addition, you will need tables with figures graphically depicted on them that are subject to transformation. The back of the table indicates what transformation needs to be done and what shape should be the result.

A special place among mathematical entertainments is occupied by games for creating planar images of objects, animals, birds, houses, ships from special sets of geometric shapes. The sets of figures are not selected arbitrarily, but represent parts of a figure cut in a certain way: a square, a triangle, a circle, an oval. They are interesting for children and adults. Children are fascinated by the result of composing what they saw on the sample or what was conceived, and they are involved in active practical activities in selecting a way to arrange the figures in order to create a silhouette.

Of the variety of logical and mathematical games and entertainment, the most accessible and interesting in preschool age are riddles, tasks and jokes. In riddles of mathematical content, an object is analyzed from a temporal, quantitative or spatial point of view, the simplest mathematical relationships are noted: two rings, two ends, and in the middle there are nails (scissors). Four brothers live under one roof (table).

The purpose of riddles and tasks - jokes, entertaining questions is to introduce children to active mental activity, to develop the ability to identify the main properties, mathematical relationships, disguised by external, unimportant data. They can be used by the teacher in the process of conversations, discussions, observations with children of any phenomena, that is, in the case when the necessary situation is created.

In order to develop children's thinking, various types of logical problems and exercises are used. These are tasks for finding a missing figure, continuation of a series of figures, signs, searching for patterns, numbers, matrix-type problems, searching for a missing figure in a series (finding the patterns underlying the choice of this figure), etc., for example: Which of the figures is here? extra and why? What number should be put in the empty cell? Game - "Fourth wheel". The purpose of logical tasks and exercises is to activate the mental activity of children and to revitalize the learning process.

Games of ingenuity, puzzles, and entertaining games arouse great interest among children. Children can, without distraction, practice transforming figures for a long time, rearranging sticks or other objects according to a given pattern, according to their own ideas. In such activities, important qualities of the child’s personality are formed: independence, observation, resourcefulness, intelligence, perseverance is developed, and constructive skills are developed. In the course of solving ingenuity problems and puzzles, children learn to plan their actions, think about them, look for the answer, guess the answer, while showing creativity.

Target: promote the development of logical, mathematical thinking, the development of cognitive activity, the desire for independent knowledge and reflection.

Objectives of the math corner:

1. Developing the ability to independently apply material in order to master mathematical knowledge, actively participate in individual or group games, help a peer if necessary, talk freely with adults about games and mathematical materials, and practical tasks.

2. Purposeful formation in children of interest in elementary mathematical activities, the development of qualities and personality traits of the child necessary for successful mastery of mathematics in the future, the desire to achieve a positive result.

3. Development of the ability to generalize, compare, identify and establish patterns, connections and relationships, solve problems, put forward them, anticipate the result and course of the solution.

Relevance:

Children have an increased need for cognitive activity, interest in the mathematical world, and a desire to learn new things.

A math corner is a specially designated place, thematically equipped with games, manuals, and materials. We placed it near the window, in a lit area of ​​the group space.

By creating a math corner, we provided children with free access to materials and games. This gives children the opportunity in their free time to choose a game, benefits, etc. that interests them, to play individually or together with other children.

Math corner capacity:

In the math corner there is a carpet, a board for working with chalk, a magnetic board, a cash register of numbers, and sets of cards.

The math corner also includes:

Mathematical logic, educational and intellectual games:

“Columbus Egg”, “Geokont”, “Tangram”, “Dienesh Logic Blocks”, “Cuisenaire Sticks”, “Voskobovich Squares”, “Magic Square”, “Labyrinths”, etc.

Handout:

Flat– sets of geometric shapes, insects, animals, flowers, berries, mushrooms, Cuisenaire sticks, Dienesh blocks, numbers, signs, stripes, rulers.

Volume– vegetables, fruits, counting sticks, scales, fans, geometric figures, animals.

Didactic games with visual material, familiar to children from classes:

“Find according to the diagram”, “What figures are missing”, “Hurry up, don’t make a mistake”, “Find the extra”, “Snow White’s Journey”, “There are many examples, but there is only one answer”, “Build a path”, “Highway”, “ Miracle - tree”, “Plant a garden”, “Angle”, “Temperature”, “Replace the number”, “Compare houses”, “Guess what is where”, “Volume”, etc.

There are a total of 37 didactic games in the group.

Didactic aids:

models, diagrams, graphs, drawings, maps, mathematical notebooks, mathematical constructor and other manuals with mathematical content.

Board-printed and educational games:

“Mosaic”, “Pick up a pattern”, “Funny little train”, various types of “Lotto” (numbers, geometric shapes, flowers, animals, seasons, vegetables, fruits, cars, food, toys, etc.), “Big – small”, “Parts of the whole”, “Home corner”, “Correspondences”, “Caterpillar”, “Shapes”, “Associations” (seasons, sports, figures and shapes, colors, sizes, find a pair).

Materials for individual development:

cards, Rubik's cube, logic snakes, abacus, puzzles, lotto, dominoes, adding machines, checkers, chess.

Coloring pages:

“Draw by cells”, “Connect by dots”, “Labyrinths”, “Make a picture”, various mathematical coloring books.

Math fun:

riddles, joke problems, puzzles, crosswords, puzzle games.

Literature for children with mathematical content:

mathematical fairy tales, verbal tasks.

Card index of games (with descriptions), consultations for parents.

Demo material:

1) Clock (flat, voluminous, with numbers, with moving hands), hourglass.

2)Material for carpet: animals, wood, numbers, fruits, vegetables, geometric shapes, etc.

3)Various math posters.

4) Books for children on mathematics;

5) Illustrations, pictures.

We showed the math corner

We told you a little about ourselves.

And we will visit you, we will wait for you,

We have more to show!

On the topic: methodological developments, presentations and notes

Summary of a lesson on the formation of elementary mathematical concepts in the senior group "With mathematics - into space flight."

Lesson on the formation of elementary mathematical concepts...

Direct educational activities of the NGO “Poznanie” - the development of elementary mathematical concepts in the senior group “An entertaining journey with the number 7”

The lesson is designed in the form of a game - a journey. The game promotes the formation and development of intellectual and personal manifestations, self-expression and independence. Develops children's curiosity...

Summary of educational activities on the formation of elementary mathematical concepts in the senior group "Kingdom of Mathematics"

Summary of educational activities on the formation of elementary mathematical concepts in the senior group "Kingdom of Mathematics"...

Olga Ryzhova

In the older group entertaining mathematics corner includes both industrial games and homemade games.

Production games:

1) "Shapes"

Purpose of the game: introduces basic geometric shapes, teaches you to find objects of the same shape, compare and combine them into groups. Develops attention and perseverance. It is carried out with children of junior and senior groups.


2) "Arithmetic"

Purpose of the game: introduces numbers and basic arithmetic operations, develops mental counting skills within 10. Teaches how to compose and solve examples


3) "We believe"

Purpose of the game: introduces numbers from 1 to 10, strengthens the ability to count and build quantitative chains, forms elementary mathematical representations. Conducted with children of older, preparatory groups.


Games made in-house hands:

1) "Ladybugs"

Purpose of the game: consolidate the idea of ​​the composition of numbers from two smaller numbers (within 10). Conducted with children of older, preparatory groups.


2) Polyanka"

Purpose of the game: consolidate knowledge about the formation of numbers within 10, continue to learn how to correlate a number with a number. Strengthen the idea of ​​the composition of numbers from two smaller ones (within 10). Conducted with children of older, preparatory groups.


3) "Figured House"

Purpose of the game: consolidate children’s knowledge about geometric shapes, their size and color; secure the account. Distinguish between row and column. Develop attention, memory, logical thinking. Conducted with children of the younger preparatory groups.

4) "Fun Mosaic"

Purpose of the game: consolidate children’s knowledge about geometric shapes, primary colors (yellow, red, blue, green). Develop fine motor skills of fingers and children's imagination. Conducted with children of junior and senior groups. Made from salt dough and decorated with gouache.


5) Multi-colored rugs" (from yarn, crocheted)

Purpose of the game: consolidate knowledge of color, shape, size; develop tactile perception, fine motor skills of fingers, imagination of children; the ability to assemble various structures from geometric shapes. Conducted with children of the younger preparatory groups.



6) "Make an object" (The game is made of viscose napkins).

Purpose of the game: to develop children's thinking, attention, imagination. Perception of oral and visual information. Improve all types of counting. Learn to generalize and compare objects by size. Develop fine motor skills of the fingers. Form an idea of ​​geometric shapes and shapes. Strengthen the ability to classify objects according to general qualities (shape, size, color). Develop children's speech, the ability to draw simple conclusions. Strengthen and expand spatial understanding.



This game includes many different options:

"Collect beautiful beads"- if desired, children choose different geometric shapes and arrange them in a certain sequence, thereby collecting beads.

"Write the numbers"- the teacher says a number, and the child must lay out the number from any figures that he chooses.

"Write the letter"- the child lays out the letter.

"Put out the item"- the child lays out, for example, a house (the child himself chooses the geometric shapes, then the sun, etc. Subsequently, you can lay out the whole “picture” (develops child's creativity) .

"Find a Pair", “Find the same one...”- learn to select geometric shapes different in size, shape, color, compare and find similarities and differences. Develop observation skills.

"What changed?" practice correctly naming geometric shapes, develop visual memory.

"Pick a figure"- consolidate children’s ideas about geometric shapes and practice naming them.

"Three squares"- teach children to correlate three objects by size and indicate their relationships words: "big", small", "average",

biggest", "the smallest".

"Geometric Lotto"- teach children to compare the shape of the depicted object with a geometric figure and select objects according to a geometric pattern.

“What types of figures are there?”- introduce children to new forms: oval, rectangle, triangle, giving them paired with already acquaintances: square- triangle, square- rectangle, circle-oval.

"Which uniform for whom"- teach children to group geometric shapes (ovals, circles) in shape, ignoring color and size.

7) Albums and cards with various tasks for the development of logical thinking children:

“Which item is extra and why?”

“What do these objects have in common?”

“How are the pictures different?”

"Find similarities"

"Turn on your attention"

"Confusion"



8) "Trainer for the mind" (made from plastic caps).

Purpose of the game: consolidation of primary colors, development of fine motor skills of the fingers, consolidation of ordinal and quantitative counting.


Svetlana Isaeva

At registration"Entertaining mathematics corner"in second younger group we were guided by the following tasks:

1. Development of the qualities and properties of the child’s personality necessary for successful mastery mathematics in the future: purposefulness and expediency of search actions, persistence, independence.

2. Instilling in children the need to occupy their free time not only with entertaining, but also with intellectual games.

Entertaining material in preschool years it should become a means of organizing useful leisure time.

IN corner available: large mosaics, volumetric inserts, prefabricated toys, pyramids, lacing, games with elements of modeling and substitution, lotto, paired pictures.

Games available: "Geocont" (board with nails) to study shapes and colors using multi-colored rubber bands; a set of colored sticks, with the help of which the children build various images of objects according to instructions; game "Big Wash" to consolidate knowledge of colors and geometric shapes.

In addition, there is a magnetic board, counting material, insert boards, a set of volumetric bodies, cut-out subject pictures.

Math corner Our kids really liked it!


Publications on the topic:

Target. To encourage parents to develop a desire to participate in play activities by demonstrating adequate forms of play behavior.

I decorated an art corner in the group. Pencils made of colored cardboard, there are a lot of master classes on the Internet. Taped to the wall with double tape. On the.

I present to your attention the thematic design of the theater corner in the second junior group. You can create one based on a children's fairy tale.

Time has flown by unnoticed and our children are already pupils of the preparatory group. Six years of age is the period when the psychological one is formed.

The duty corner in kindergarten is an excellent opportunity to teach a child to work, to instill in him discipline and responsibility. Besides.

Design of a traffic rules corner in the middle group of a kindergarten. A very important and necessary sector in the group, talking about road safety.

Design of a corner according to traffic rules “For adults and children” in the second junior group. For 11 months of the current year - from January to November - in the territory.

Lyudmila Bazanova

“Design and content of the mathematical corner in the senior preparatory group”

Municipal budgetary preschool educational institution Syavsky kindergarten "Bell".

Performed: Bazanova Lyudmila Alexandrovna. Educator. Preparatory group No. 1 “Forget-me-not”

Math corner- this is a specially designated place that is equipped with mathematical aids, games, thematically selected books and materials.

Goal: to promote the development of cognitive activity, logical thinking, the desire for independent knowledge and reflection.

Objectives: to develop children's mathematical abilities; interest in the subject of mathematics.

The corner is organized using a children's table and shelf in a cozy, quiet and peaceful place. At the same time, children have free access to the materials used. Thus, children are given the opportunity, in their free time from classes, to choose a game that interests them, a manual with mathematical content, and play individually or together with other children in a small subgroup.

The selection of gaming material corresponds to the capabilities and level of development of children in the senior preparatory group. A variety of mathematical material can be classified into 3 categories: entertainment; mathematical games and problems; educational games and exercises. Each child can choose a game based on their interests. These are board and printed games, games for the development of logical thinking, puzzles, logic problems, cubes, chess, educational books. To stimulate collective games and creative activities, magnetic boards, counting sticks, sketchbooks, and a poster with mathematical problems were used.

The composition of the math corner may not change for a week or even two when both the teacher and the children constantly need to refer to it. But, if a change in material has occurred, children need to point this out or ask them to notice it, and give them the opportunity to consider the new mathematical material.

The math corner is made more interesting by its artistic design. Geometric patterns and images of geometric shapes (houses, sun) were used for decoration.

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